While the Psy Operative in XCOM 2 may seem like magic, we want to push the limits on the magic concept. The Magic Mod will introduce 3 truly magical classes into the XCom 2 game. These classes will possess two specialties for the player to choose from. The Magic Mod is going to be a standalone mod that can be used inside the XCom 2 existing storyline to change the experience for the player. You can use it alone or add it to one of the other mods Dragonpunk will be releasing.
The first magical class available will be the "Blood Mage". The specialty classes for the Blood Mage are "Hemokinesis" and "Necromancy".
We value feedback and open community discussion on the Dragonpunk project and would love to hear your ideas for other Classes, Specialties, and Abilities. Stop by our twitter feed for news and updates or to make suggestions and comments.